© 2019 by JuulArts

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By The End Of Week 14...

...you will have completed:

  • 8-Bit Style assets for your game - Objects

  • Animations for your Objects

  • 8-Bit Style assets for your game - Environments

  • How to create Tilesets and Backgrounds

Photoshop - CC.jpg
Illustrator - CC.jpg

Monday - Tuesday, November 11th - 12th

Check Out The Class Good Reads

Project  |  Your Game Assets: Objects

Your job is to refer to your Game Design Document under the

Describe The Assets You Will Need To Create (locations, backgrounds characters, etc.) and start to begin to build the object  assets first (Weapons, Books, Prizes, etc.). Adhere to the design style you stipulated.

You will also be providing animations for your assets.

  • Final designs should in the form a of a sprite sheet. 300 dpi. I'm asking for the finals to be in 640x640pixels or above. You can design them in lower pixels sizes, just be sure to size them up (IMAGE ---> IMAGE SIZE ---> RESAMPLE Be sure to check 'Nearest Neighbor - Hard Edges' to preserve your 8bit look.

  • These are Due at the end of class on Tuesday November 12th as per the classes schedule.

Due Dates For Projects

 

Tues., October 29th      8-Bit Self-Portrait

Tues., October 29th      8-Bit Cast

Tues., October 29th      8-Bit Self-Portrait (Animated)

Tues., October 29th      8-Bit Cast (Animated)

Tues., November 5th    8-Bit Class (Animated)

Tues., November 12th  Your Game Assets - Objects

Fri.,     November 15th  Your Game Assets - Objects Animated

Wednesday - Friday, November 13th - 15th (Due Friday the 15th as per the class request)

Project  |  Your Game Assets: Objects Animated

  • Your job is to refer to your Game Design Document under the Describe The Assets You Will Need To Create (locations, backgrounds characters, etc.) and start to begin to build the object  assets first (Weapons, Books, Prizes, etc.). Adhere to the design style you stipulated.

  • You will also be providing animations for your assets. Those are due this week on Friday the 15th

  • Final designs should in the form a of a sprite sheet. 300 dpi. I'm asking for the finals to be in 640x640pixels or above. You can design them in lower pixels sizes, just be sure to size them up (IMAGE ---> IMAGE SIZE ---> RESAMPLE Be sure to check 'Nearest Neighbor - Hard Edges' to preserve your 8bit look.

  • Final animations should be in a folder and titled correctly.

Week One

Week Two

Week Three

Week Four

Week Five

Week Six

Week Seven

Week Eight

Week Nine

Week Ten

Week Eleven

Week Twelve

Week Thirteen

Week Fourteen

Week Fifteen

Week Sixteen

Week Seventeen 

Week Eighteen

Week One

Week Two

Week Three

Week Four

Week Five

Week Six

Week Seven

Week Eight

Week Nine

Week Ten

Week Eleven

Week Twelve

Week Thirteen

Week Fourteen

Week Fifteen

Week Sixteen

Week Seventeen 

Week Eighteen

Goals and Scales For Design For Gaming

*coming soon*

 

Thanksgiving Break - November 25th - 29th

District School Calendar

Printing Your Files & Saving Files For Web

We have a Lexmark Laser Printer (C790):

  • After you press print, a dialogue box will pop up.

  • Be sure the Lexmark C790 Printer is selected.

  • Check the orientation of your paper is correct (Portrait or Landscape)

  • Be sure to scroll down a bit and check the SCALE TO FIT MEDIA box.

  • Print to the Lexmark (Copy 2) printer


Saving For Web In Photoshop

  • Open your work. Select all. Choose EDIT, then COPY MERGED

  • Create a new file and size, then paste what you just copied.

  • Make sure your file is resized.

  • Make sure your file has no white around it and it's cropped.

  • With your file open, go to FILE - SAVE FOR WEB & DEVICES (Legacy)

  • In the upper right corner, select the JPEG option and make sure it's set to HIGH QUALITY

  • In the lower left corner, you'll see the file tag JPEG and a time it take to load in seconds. It should be under 100 seconds.

  • Choose SAVE and select your block folder.

Turning In Your Assignments

We have a class in-box. The shortcut to it is on your desktop:

  • This folder contains YOUR folder with your class work. It is where you can keep your design work in class or move  things into from your One Drive or your Flash Drive if you do work at home.

  • Above your folders are numbered ‘In-Boxes’, each one corresponding with a project. This is where you turn in your completed work for a grade. Doing so gives me a date and time stamp of when you turn your work in.

  • Find the numbered In-Box. Open your work and choose "SAVE AS", then choose your file format, choose the inbox (which may have a folder in it already with your name to make it even easier). 

 

  • Keep in min that when you’re working on something and save it to your folder, you may be required to turn in a different, specific file format other than .PSD, such as a .jpeg or .png.

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