By The End Of Week 16...
...you will have completed:
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8-Bit Style assets for your game - Environments
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Learned how to create Tilesets and Backgrounds
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Begun Your Character Assets For Your Game
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Begun Creating Action Sprite Sheets

Resources
Tilesets, Patterns and Environments
Video Tutorial 1 - Tilesets
Video Tutorial 2 - Tilesets
Video Tutorial 3 - Tileset Workflow
Video Tutorial 4 - Making Tilesets In Photoshop
Video Tutorial 5 - Creating 8 Bit Video Game Backgrounds
Video Tutorial 6 - Pixel Art Environments Course
Photoshop Tutorial: Creating a pixel tileset in Photoshop
Photoshop Tutorial: How to use the Map Tiles with Photoshop
Watching videos and trying tutorials should take a minimum of 2 class periods
Due Dates For Projects
Tues. November 12th Your Game Assets - Objects
Fri. November 15th Your Game Assets - Objects Animated
Wed. November 20th Tileset Practice
Fri. November 22nd 2 Fave Game Background Recreations
Wed. December 4th Your Environments & Backgrounds
Wed. December 12th Your Characters & Sprite Sheets
Monday December 2nd - Wednesday Dec 5th
Check Out The Class Good Reads
Project | Your Game Assets: Tilesets and Environments WAS DUE WEDNESDAY, DECEMBER 5th
Format your designs on a Sprite Sheet found in the class resource folder. Show them individually and as they fit together.
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Your job is to refer to your Game Design Document under the Describe The Assets You Will Need To Create (locations, backgrounds characters, etc.) and start to begin to build the backgrounds and environments. Adhere to the design style you stipulated.
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You will be providing tilesets for your game. The due dates are pending.
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Final designs should in the form a of a sprite sheet that looks similar to this. Please include your game logo on all future artwork. I'm asking for the finals to be in 640x640pixels or above. You can design them in lower pixels sizes, just be sure to size them up (IMAGE ---> IMAGE SIZE ---> RESAMPLE Be sure to check 'Nearest Neighbor - Hard Edges' to preserve your 8bit look.
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Any final animations should be in .gif format.
Tileset [aka Repeating Tileset]

Tilesets & Environments Sprite Sheet

Environments



Thursday December 6th - Friday December 7th
Check Out The Class Good Reads
Project | Your Game Assets: Characters & Actions DUE Wednesday December 12th
Format your designs on a Sprite Sheet found in the class resource folder. Provide short animated .GIF for each action
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Your job is to refer to your Game Design Document under the Describe The Assets You Will Need To Create (characters) and start to begin to build your characters. Adhere to the design style you stipulated.
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You will be providing movements (at least 3) such as running, walking, left right front back motions, jumping, striking, hitting, firing, being hit being wounded, dying, etc. for your game find a blank one in the Class Resource file. Please include your game logo on all future artwork. I'm asking for the finals to be in 640x640 pixels or above. The blank sprite sheet is 8 1/2" x 11" (2550 pixels h x 3300 w)
To size them up (IMAGE ---> IMAGE SIZE ---> RESAMPLE) Be sure to check 'Nearest Neighbor - Hard Edges' to preserve your 8-Bit look.
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Any final animations should be in .gif format.
RESOURCES

Week Sixteen
Week Seventeen
Week Eighteen
Week One
Week Two
Week Three
Week Four
Week Five
Week Six
Week Seven
Week Eight
Week Nine
Week Ten
Week Eleven
Week Twelve
Week Thirteen
Week Fourteen
Week Fifteen
Week Sixteen
Week Seventeen
Week Eighteen
Goals and Scales For Design For Gaming
*coming soon*
Printing Your Files & Saving Files For Web
We have a Lexmark Laser Printer (C790):
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After you press print, a dialogue box will pop up.
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Be sure the Lexmark C790 Printer is selected.
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Check the orientation of your paper is correct (Portrait or Landscape)
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Be sure to scroll down a bit and check the SCALE TO FIT MEDIA box.
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Print to the Lexmark (Copy 2) printer
Saving For Web In Photoshop
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Open your work. Select all. Choose EDIT, then COPY MERGED
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Create a new file and size, then paste what you just copied.
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Make sure your file is resized.
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Make sure your file has no white around it and it's cropped.
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With your file open, go to FILE - SAVE FOR WEB & DEVICES (Legacy)
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In the upper right corner, select the JPEG option and make sure it's set to HIGH QUALITY
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In the lower left corner, you'll see the file tag JPEG and a time it take to load in seconds. It should be under 100 seconds.
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Choose SAVE and select your block folder.
Turning In Your Assignments
We have a class in-box. The shortcut to it is on your desktop:
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This folder contains YOUR folder with your class work. It is where you can keep your design work in class or move things into from your One Drive or your Flash Drive if you do work at home.
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Above your folders are numbered ‘In-Boxes’, each one corresponding with a project. This is where you turn in your completed work for a grade. Doing so gives me a date and time stamp of when you turn your work in.
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Find the numbered In-Box. Open your work and choose "SAVE AS", then choose your file format, choose the inbox (which may have a folder in it already with your name to make it even easier).
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Keep in min that when you’re working on something and save it to your folder, you may be required to turn in a different, specific file format other than .PSD, such as a .jpeg or .png.