By The End Of Week 5 You Will Have Completed

  • Isometric Room

  • Isometric Levels

  • Beginning Blender

  • Pre-Test For Industry Certifications

Photoshop - CC.jpg
Illustrator - CC.jpg
Isometric Gif.gif

What We'll Be Covering In Week 5...

Adobe Illustrator

This week will be spent getting familiar with creating objects in Adobe Illustrator and use of more in-depth tools.

Click the Adobe Illustrator Icon for in-depth project information.

Illustrator - CC.jpg

Friday, February 7th

Photoshop GMetrix Testing Overview

Learn more about earning your industry certification


Fri.    Jan. 10th    - 4 Practice Adobe Illustrator Pen Traces

Wed. Jan. 22nd  - Pen Trace of anyone and of you

Tues. Jan. 28th   - Practice 2D Flat Characters or Objects

Tues. Jan. 28th   - Dominic Caveman 2D Flat Character

Tues. Feb   4th    - Isometric Room

Tues. Feb.11th    - Isometric Level

Fri.    Feb . 7th    - Capstone Proposal Letter (Part 1 of 3 on Capstone)

If You Were Familiar With Illustrator

Fri.    Jan. 24th    - Adobe FUSE, ANIMATE, CHARACTER Beginner (3)

Thursday, Feb. 6th - Capstone

The Arcade Group will be visiting Mr. Volpe and his students on Thursday at the beginning of 4th block.

Both Capstone Projects have several requirements. The first is your proposal letter which is due Friday, February 7th

The task sheet mentions it was do Wednesday. I gave you extra time because of Build A Bed and Mental Health.


You task is to complete a one-page over view of the entire project from beginning to end. What you would like it to include, what you are creating, what research you intend to undertake to create this final project, what industry feedback you may be soliciting for additional help or resources, a time line of how long this will take, etc.. You can do this as a group or submit them individually. You will have to come to consensus on whose proposal will work or if you'll take a position of several to complete one.

Arcade Cabinet Criteria

Good Design Bad Design Criteria

Thursday, Feb. 6th - Friday, Feb. 7th - Blender

Pre-Production | Learning Blender Asset and Character Creation
Part 1 - Blender Fundamentals (41 videos. 2 mins or so each)
Part 2 - Learn The Blender Basics
Part 3 - Part 1: Creating A Human Head         Part 2: C
reating A Human Head 
             There are lots of video tutorials out there.
Part 4 - Creature Creation       Low Poly Character - Creature

Tuesday Feb. 4th - Friday Feb 7th

Isometric Perspectives - Game Levels

You'll be finding an isometric game you enjoy and recreating a level. Use Google

Image Search. You can also attempt to create a Level for your own game.

This should require a sketch. Also, make use of the 3D Extrude tool in Illustrator


Isometric Game Level Task Sheet  Due Tues Feb 11th

Wednesday January 29th - Thursday January 30th

Isometric Perspectives

You'll be exploring the perspective tools needed to create isometric proportion landscapes and rooms for your games.

Isometric Room Task Sheet  Due Tues Feb 4th

Isometric Game Level Example.jpg
Isometric Room Example.png

If You Already Know Adobe Illustrator...

If you are already familiar with Adobe Illustrator, you'll spend a few weeks getting familiar with any of the following Adobe softwares.

Adobe Fuse

Click on the Fuse logo to get started.

  • What Is Adobe Fuse? (These show you what the software can be used for)

  • Adobe Fuse - Skill Builders (These introduce you to using the software)

  • Adobe Fuse - Getting Familiar (Further clarification on the software use) (use some headphones for the videos)

  • Get Started, Terms

  • Beginners Exercises (Practice) 1pt each

       Create Your First 3D Model, Workspace, Save & Export, Animate

  • Intermediate Exercises (More Practice and Effects) 1pt each


Adobe Animate

Click on the Animate logo to get started.

  • What Is Adobe Animate? (These show you what the software can be used for)

  • Adobe Animate - Skill Builders (These introduce you to using the software)

  • Adobe Animate - Getting Familiar (Further clarification on the software use) (use some headphones for the videos)

  • Beginners Exercises (Practice) 1pt each

       Create 2D Animation, Draw With Vector & Pattern brushes, Turn A Sketch Into An Animation

  • Intermediate Exercises (More Practice and Effects) 1pt each


Adobe Character

Click on the Character logo to get started.

  • What Is Adobe Character? (These show you what the software can be used for)

  • Adobe Character - Skill Builders (These introduce you to using the software)

  • Adobe Character - Getting Familiar (Further clarification on the software use) (use some headphones for the videos)

  • Beginners Exercises (Practice) 1pt each

      Create A Basic Face, Create Eyes and Eyebrows, Mouth Shapes, Basic Body

  • Intermediate Exercises (More Practice and Effects) 1pt

      Adding physics, Animate a puppet with Adobe Character

adobe-Character logo.jpg

Week One

Week Two

Week Three

Week Four

Week Five

Week Six

Week Seven

Week Eight

Week Nine

Week Ten

Week Eleven

Week Twelve

Week Thirteen

Week Fourteen

Week Fifteen

Week Sixteen

Week Seventeen 

Week Eighteen

Goals & Scales

Goals and Scales For Design For Gaming

*coming soon*



Martin Luther King Jr. Day January 20th - No School

District School Calendar


Printing Your Files & Saving Files For Web

We have a Lexmark Laser Printer (C790):

  • After you press print, a dialogue box will pop up.

  • Be sure the Lexmark C790 Printer is selected.

  • Check the orientation of your paper is correct (Portrait or Landscape)

  • Be sure to scroll down a bit and check the SCALE TO FIT MEDIA box.

  • Print to the Lexmark (Copy 2) printer

Saving For Web In Photoshop

  • Open your work. Select all. Choose EDIT, then COPY MERGED

  • Create a new file and size, then paste what you just copied.

  • Make sure your file is resized.

  • Make sure your file has no white around it and it's cropped.

  • With your file open, go to FILE - SAVE FOR WEB & DEVICES (Legacy)

  • In the upper right corner, select the JPEG option and make sure it's set to HIGH QUALITY

  • In the lower left corner, you'll see the file tag JPEG and a time it take to load in seconds. It should be under 100 seconds.

  • Choose SAVE and select your block folder.


Turning In Your Assignments

We have a class in-box. The shortcut to it is on your desktop:

  • This folder contains YOUR folder with your class work. It is where you can keep your design work in class or move  things into from your One Drive or your Flash Drive if you do work at home.

  • Above your folders are numbered ‘In-Boxes’, each one corresponding with a project. This is where you turn in your completed work for a grade. Doing so gives me a date and time stamp of when you turn your work in.

  • Find the numbered In-Box. Open your work and choose "SAVE AS", then choose your file format, choose the inbox (which may have a folder in it already with your name to make it even easier). 


  • Keep in min that when you’re working on something and save it to your folder, you may be required to turn in a different, specific file format other than .PSD, such as a .jpeg or .png.

 ​ is a simple web page creator that lets you look at thousands of website templates and then save one and edit it. Remove their pictures, put in yours. Remove their text, put in yours. Changing color schemes, etc.. The best portfolio pages have a simple landing (or Splash) page, and then links to your gallery.

Some student examples can be found here. Design an online portfolio for yourself. Include your artwork you've designed this semester, year or so far during your time in class. Your name should figure prominently into the design.

Pages should include:

  • Index Page - Examples Page - About You Page - Contact Page

*Pictures for upload must be saved JPEG, BMP, PNG or TIFF formats.