By The End Of Week 9 You Will Have Completed

Photoshop - CC.jpg
  • Worked More In Blender

  • Working On Capstone

  • Working on Software of Choice Project

  • Pre-Test For Industry Certifications

Illustrator - CC.jpg

Photoshop GMetrix Testing Overview

Learn more about earning your industry certification


Fri.    Jan. 10th    - 4 Practice Adobe Illustrator Pen Traces

Wed. Jan. 22nd  - Pen Trace of anyone and of you

If You Were Familiar With Illustrator

Fri.    Jan. 24th    - Adobe FUSE, ANIMATE, CHARACTER Beginner (3)

Tues. Jan. 28th   - Practice 2D Flat Characters or Objects

Tues. Jan. 28th   - Dominic Caveman 2D Flat Character

Tues. Feb   4th    - Isometric Room

Fri.    Feb.   7th   - Capstone Proposal Letter (Part 1 of 3 on Capstone)

Tues. Feb.11th    - Isometric Game Level

Tue.   Feb. 25th   - Illustrator - Your Original Logo Redone In Illustrator

Wed   Feb 26th    -1st Attempt At Human Head or Face in Blender

Fri.     Feb. 28th   -Tangible, Credible evidence of what you've been working

                              on for your Capstone.

Wed.  Mar. 4th     - 2nd Attempt At A Creature or Full Size Figure

Fri.     Mar  6th     - Your creature or Full Size figure with color / texture

Fri.     Mar. 6th     - Typography - Your Favorite Game Logos

Fri.     Mar. 6th     - Your Software Project Proposal


Pre-Production | Learning Blender Asset and Character Creation

Check out and have a look around.

If your computer does not have Blender installed (look for it on your computer), download it and Mr. Juul will install it.

You can still visit their website and watch the tutorials. Headphones are up at the desk.

Wedneday, February 26th Due Date for Blender Face or Head

Part 1 - Blender Fundamentals 2.79 (41 videos)

Part 1 - Blender Fundamentals 2.8 (43 videos)
Part 2 - Learn The Blender Basics 2.8

Part 2 - Getting started in Blender 2.8

Part 3 - Sculpting | Beginner Follow Along Tutorial | Easy | Blender 2.8





Project: Game Logo Typography (Due Friday March 6th)

Using what you know know about typography, design a style sheet of five of your favorite game logos that demonstrate good typography choices. Three video game logos that do not. You will detail why you like these and the ones you think don't don't work, don't work.

Project Specifics


Your Capstone

The Arcade Group will be visiting Mr. Volpe and his students on Thursdays at the beginning of 4th block.


Arcade Cabinet Criteria - We're meeting on March 26th - 27th to discuss this and your benchmarks

The Good Design Bad Design group will be visiting Mr. Juul at the beginning of every Block 4 on Thursday. You'll need to detail what games you have chosen as good design  bad design. We'll talk about what you should be showcasing. To start, I would say if it's a Good Design - highlight typefaces, colors, character design, menus, environments that are above and beyond amazing to you. Detail the "Why".  For bad designs - same thing - type, mechanics, characters, story -  What in the design realm would make this "Bad Design".

I would suggest re-watching some good design bad design


Good Design Bad Design Criteria - We're meeting on March 26th - 27th to discuss this and your benchmarks

Good Design Bad Design Graphic.jpg

You Choose The Software - Production: Your Project  (Proposals Due By Friday May 6th at the end of class)

Project Specifics

Your task is to find some software you've always wanted to use and spend the next few weeks immersed in learning it. The project concludes when you complete a submitted project in this software.  It can be most anything you'd like within the Adobe world or open sources. Submit your software, what you'll be doing with it and what State Standards it includes... then have fun!

Design For Gaming State Standards


On Friday, I ask that your work stop by 10:40 to do a 15 Minute Artists or Industry Profile.

Artist Profile - Design Doc: Inventory UX Design - Making A Great Game Menu


Week One

Week Two

Week Three

Week Four

Week Five

Week Six

Week Seven

Week Eight

Week Nine

Week Ten

Week Eleven

Week Twelve

Week Thirteen

Week Fourteen

Week Fifteen

Week Sixteen

Week Seventeen 

Week Eighteen

Goals & Scales

Goals and Scales For Design For Gaming

*coming soon*



Martin Luther King Jr. Day January 20th - No School

District School Calendar


Printing Your Files & Saving Files For Web

We have a Lexmark Laser Printer (C790):

  • After you press print, a dialogue box will pop up.

  • Be sure the Lexmark C790 Printer is selected.

  • Check the orientation of your paper is correct (Portrait or Landscape)

  • Be sure to scroll down a bit and check the SCALE TO FIT MEDIA box.

  • Print to the Lexmark (Copy 2) printer

Saving For Web In Photoshop

  • Open your work. Select all. Choose EDIT, then COPY MERGED

  • Create a new file and size, then paste what you just copied.

  • Make sure your file is resized.

  • Make sure your file has no white around it and it's cropped.

  • With your file open, go to FILE - SAVE FOR WEB & DEVICES (Legacy)

  • In the upper right corner, select the JPEG option and make sure it's set to HIGH QUALITY

  • In the lower left corner, you'll see the file tag JPEG and a time it take to load in seconds. It should be under 100 seconds.

  • Choose SAVE and select your block folder.


Turning In Your Assignments

We have a class in-box. The shortcut to it is on your desktop:

  • This folder contains YOUR folder with your class work. It is where you can keep your design work in class or move  things into from your One Drive or your Flash Drive if you do work at home.

  • Above your folders are numbered ‘In-Boxes’, each one corresponding with a project. This is where you turn in your completed work for a grade. Doing so gives me a date and time stamp of when you turn your work in.

  • Find the numbered In-Box. Open your work and choose "SAVE AS", then choose your file format, choose the inbox (which may have a folder in it already with your name to make it even easier). 


  • Keep in min that when you’re working on something and save it to your folder, you may be required to turn in a different, specific file format other than .PSD, such as a .jpeg or .png.

 ​ is a simple web page creator that lets you look at thousands of website templates and then save one and edit it. Remove their pictures, put in yours. Remove their text, put in yours. Changing color schemes, etc.. The best portfolio pages have a simple landing (or Splash) page, and then links to your gallery.

Some student examples can be found here. Design an online portfolio for yourself. Include your artwork you've designed this semester, year or so far during your time in class. Your name should figure prominently into the design.

Pages should include:

  • Index Page - Examples Page - About You Page - Contact Page

*Pictures for upload must be saved JPEG, BMP, PNG or TIFF formats.