By The End Of Week 12 You'll Have Worked On

  • On-Going Software of Choice Project

  • On-Going Class Group Game Design Project

  • Begun Asset Design for Group Game

Photoshop - CC.jpg
Fuse_Adobe_logo.png
Illustrator - CC.jpg

Photoshop GMetrix Testing Overview

Learn more about earning your industry certification

Your Daily Dose

Monday April 13th 2020

        You should be creating all of your assets using Photoshop, Illustrator, Blender, Aesprite, Piskel or any other Adobe products you worked

        with this year. These files should easily transfer to your Game Builder of choice (Gamemaker / Unity, etc.) Your Software used should be

        documented in your Final GDD Brief*, a one-page overview of your game  

  • Your Meetings:

       How you confer and collaborate with your team is entirely up to you. Use Discord. Use Teams. Use Zoom. Use Google Duo or Hangout.

       Use Skype. Anything you need to get with your team.

 

  • Your Check-In’s:

        Just like your Software of Choice project, we will check in during the week about progress on your game. You need to provide evidence

        it is being worked on in the form of photos, documents, files, screen grabs, animations, etc.. The check-ins become a weekly Production

        Grade For You and your team after the project is complete based on your check-ins.

Tuesday April 14th, 2020

  • Check In Question *required to answer

  • Software Of Choice project progress check-in - You provide evidence of progress on your project

       This section should provide a short summary or description of the game. Imagine you are ‘pitching’ the game to a friend while riding on

       an elevator. How would you describe the game in one minute or less? Why would they want to play it? What makes it sound fun and

       engaging?

 

  • Overall Vision for the Game – We Want Our Game To…

 

  • Target Audience

       Great game designers always design their games with a specific audience in mind, and this section should describe that audience. For

       example, are you designing your game for young kids, older kids, or adults? Boys, girls, or both? Is the game designed for hard-core

       players who like deep, highly challenging games or casual players who like to play a little bit each day?

 

       Target Audience – Who Would Be Most Likely To Play The Game Is:

 

  • Platform

        Is the game designed to be played on a game console? A mobile device? The web? A good game design targets a specific platform

        and uses the capabilities of that platform to its advantage. Doing a 3D first person action game in a web browser is hard (but not

        impossible!), and you can’t count on your players having access to a joystick if they’re going to be playing on a smartphone.

       Platform – Our Game Platform Will Be For This

  • Genre

       This section should describe the genre of the game. Popular genres include action, adventure, sports, strategy, puzzle, racing,

       platformer, and role-playing. Is the game a mix of genres (e.g. action-adventure or a clever combination that’s never been tried before)?

       Or maybe you have created an entirely new genre!

       Genre – Our Game Will Be This Kind Of Game

Wednesday April 15th, 2020

Thursday April 16th, 2020

Software Of Choice - Production: Your Project

Project Specifics (Use the Submission Form At The End Of These Specifics

Your task is to find some software you've always wanted to use and spend the next few weeks immersed in learning it. The project concludes when you complete a submitted project in this software.  It can be most anything you'd like within the Adobe world or open sources.

Submit your software, what you'll be doing with it and what State Standards it includes... then, have fun!

Progress Check In's Will Occur on Tuesday and Thursday until April 17th.

You'll be earning a grade by providing proof of your use of the software as you progress. Regular check-ins about where you are with the use of the software. A project you created using this software.

State Standards For Gaming

State Standards For All Levels (Foundations - Design - Programming)

www.adobe.com

On Thursday, we'll check in and do a 15 Minute Artist or Industry Profile.

Week One

Week Two

Week Three

Week Four

Week Five

Week Six

Week Seven

Week Eight

Week Nine

Week Ten

Week Eleven

Week Twelve

Week Thirteen

Week Fourteen

Week Fifteen

Week Sixteen

Week Seventeen 

Week Eighteen

Goals and Scales For Design For Gaming

*coming soon*

 

Martin Luther King Jr. Day January 20th - No School

District School Calendar

Printing Your Files & Saving Files For Web

We have a Lexmark Laser Printer (C790):

  • After you press print, a dialogue box will pop up.

  • Be sure the Lexmark C790 Printer is selected.

  • Check the orientation of your paper is correct (Portrait or Landscape)

  • Be sure to scroll down a bit and check the SCALE TO FIT MEDIA box.

  • Print to the Lexmark (Copy 2) printer


Saving For Web In Photoshop

  • Open your work. Select all. Choose EDIT, then COPY MERGED

  • Create a new file and size, then paste what you just copied.

  • Make sure your file is resized.

  • Make sure your file has no white around it and it's cropped.

  • With your file open, go to FILE - SAVE FOR WEB & DEVICES (Legacy)

  • In the upper right corner, select the JPEG option and make sure it's set to HIGH QUALITY

  • In the lower left corner, you'll see the file tag JPEG and a time it take to load in seconds. It should be under 100 seconds.

  • Choose SAVE and select your block folder.

Turning In Your Assignments

We have a class in-box. The shortcut to it is on your desktop:

  • This folder contains YOUR folder with your class work. It is where you can keep your design work in class or move  things into from your One Drive or your Flash Drive if you do work at home.

  • Above your folders are numbered ‘In-Boxes’, each one corresponding with a project. This is where you turn in your completed work for a grade. Doing so gives me a date and time stamp of when you turn your work in.

  • Find the numbered In-Box. Open your work and choose "SAVE AS", then choose your file format, choose the inbox (which may have a folder in it already with your name to make it even easier). 

 

  • Keep in min that when you’re working on something and save it to your folder, you may be required to turn in a different, specific file format other than .PSD, such as a .jpeg or .png.

 ​

WIX.com is a simple web page creator that lets you look at thousands of website templates and then save one and edit it. Remove their pictures, put in yours. Remove their text, put in yours. Changing color schemes, etc.. The best portfolio pages have a simple landing (or Splash) page, and then links to your gallery.

Some student examples can be found here. Design an online portfolio for yourself. Include your artwork you've designed this semester, year or so far during your time in class. Your name should figure prominently into the design.


Pages should include:

  • Index Page - Examples Page - About You Page - Contact Page


*Pictures for upload must be saved JPEG, BMP, PNG or TIFF formats.

RESOURCES

© 2019 by JuulArts